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Kenshi review 2014
Kenshi review 2014








kenshi review 2014

There’s no starting quest or story to follow. There’s an in-game set of tutorials that help early on, but the player is mostly left to their own devices. There’s plenty of modded starts available, but I’ll get to the modding potential soon. There’s a few different starts a player can begin with, such as a solo start, a small group with building materials, a smuggler, or a trader.

#KENSHI REVIEW 2014 FULL#

There’s a massive, open world map full of lore, different biomes and factions, and the player is thrown right into the middle. The world has been recently destroyed by mysterious means, and what remains is a shell of what it once was. It doesn’t achieve everything, but there’s a brilliance to it. It shouldn’t work, and it nearly doesn’t, yet somehow Kenshi pulls it off. There are city building and survival elements.

kenshi review 2014

There’s so many parts to Kenshi, so many types.

kenshi review 2014

There’s a steep learning curve involved and the player needs to be able to make their own narrative. There’s plenty of bugs, the optimization is rough and loading times are slow. The game looks rough, with a graphics engine which barely holds itself together under its many systems. First ImpressionsĪt first glance, Kenshi looks like a psychotic, twisted experiment. I have my own criteria for this, and it’s a project I’ve been working on for months, but Kenshi is part of this category. Whenever people ask me what the ‘best’ indie games are on the market, I always think of a small selection of highly curated, S-tier titles. I have the highest respect for anyone who gets into game development, especially when there’s so much competition. Will they succeed? Can I trust them after being burnt by this other game? It takes a lot to place trust into someone. The indie market is booming now, but there’s still a stigma attached to the scene: every time an ambitious game comes out, there’s always daggers hanging over their heads. They’ve come from humble beginnings, and for a while, Kenshi seemed like an experiment that wouldn’t quite make it. Kenshi was made by a very small team, Lofi Games. I first bought Kenshi in 2014, back when there wasn’t a lot happening. All games have flaws, and Kenshi has plenty of those, but that doesn’t stop it being one of the most fascinating, open ended games on the market today. Now, is Kenshi ideal for everyone? Of course not. It feels like the kind of twisted, dream game I would invent in my head when younger as the ideal game to exist in the world. It’s a strange game, and I can’t think of many rivals that do anything Kenshi does. With over 200 hours played in this game and counting, hopefully I know enough to try and convince you all to try this out. To many out there, Kenshi is a hidden gem. While it’s sold well and has had fantastic reviews overall, I rarely hear my circles talk about it. Since then, it’s grown even stronger, with a sequel in development. After several years of development, it rose from the ashes, fully releasing at the end of 2018. It was one of the first games approved on Steam’s Greenlight program, and one of the first Early Access titles as well to join the program. Kenshi is a weird game to recommend to people. Them: What’s Kenshi? I’ve never heard of it Them: I love games like Stardew Valley! Do you have any to recommend? Usually when I talk to people about indie games, it goes like this: The gap is slowly closing, and many of my favorite games ever made in recent years have been games developed by smaller studios.

kenshi review 2014

In the world of gaming, the indie world has grown considerably in scope and talent, especially over the last few years. My first article covers a fantastic indie game in Kenshi. This is my debut to Grimdark Magazine! Michael here, and I’ve been brought in as the gaming guru.










Kenshi review 2014